I have a co-authored book chapter with Andrew J. Salvati being released on October 24, 2013 in a collection entitled Playing with the Past (http://playingwiththepast.com/) edited by Matthew Wilhelm Kapell and Andrew B.R. Elliott. The chapter is entitled “Selective Authenticity and the Playable Past” and explores contemporary first-person shooters and their representations of World War Two.
In light of my recent presentation at PCA in Washington D.C. on video game controllers as interfaces for war, I thought I should post a link to the original version of this idea. This was a post for Select/Start: The Rutgers Video Games Research Group. Here it is: